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Fallout 4 syringer mod
Fallout 4 syringer mod







Have you used this to make anything particularly fancy? I'd love to hear your ideas. I need to go an experiment with this a bit, see what I can put together out of the enormous stacks of Unique and Legendary weapons I have lying around in crates in Sanctuary. But still: there's definitely room for some terrific builds. This isn't as intensely exploitable as it sounds, as the the special effects of the vast majority of both Unique and Legendary gear are tied to their base equipment rather than a mod.

fallout 4 syringer mod

Attach this to any random Legendary machete, and you can double dip with another effect.

fallout 4 syringer mod

Fallout 4 Tips - Syringer Fallout 4 Tips, Video Games, Military, Videogames. This unique machete is found Dunwich Borers, and has bonus bleed and poison damage - on the Sacrificial Blade mod. Fallout 4: Falcon III Scout Pistol LOCATION Console/PC Mods /W Killerkev. Redditor ketatrypt provided an example: the Kremvh's Tooth weapon. While most of these effects are tied to the base equipment, a few of them are dependent on attached mods rather than the gear itself - which means you can take them off and put them on something else. In Fallout 4, Unique and randomly-generated Legendary weapons and armour offer special effects, such as bonus poison damage, explosive rounds, never-ending magazines, chameleon stealth or extra VATS hit chances. I really like Deadeye, but one of the VATS related effects could work too.Fallout 4 weapon crafting just got even better. Also, the Bleed Out and Radscorpion Venom syringes just don't do enough damage per round, so I'm thinking maybe I can add some functionality to the Chemist perk where each rank buffs the potentcy of syringes.Īll in all, I think I want something that would be good for a stealthy sniper. As it is now, the Syringer is techinically a silenced weapon, but like all silenced weapons, hitting someone puts them on alert. I think what I want to try to do with the weapon is make it so that syringes never alert targets. I've been thinking some more about these effects, and while having some instant damage tacked on to each syringe, I don't think they really play to the Syringer's strengths. Sentinel's would be another prefix to consider, or even the unused Medic's prefix, depending on how that interacts with the effects of a Syringer (it might not do anything if the syringes function as an independent effect). They might be fine if syringers were random legendary weapons, but I'd want an effect that improves general use of the weapon for a specifically-designed one.

fallout 4 syringer mod

The weapon delivers different special effects with syringes, while these particular prefixes are about adding extra damage, or (in the case of Enraging) delivering a separate effect, which wouldn't always suit the type of syringe you're using. Originally posted by DouglasGrave:Unless your mod is changing something fundamental about how the Syringer works, I'd skip Explosive, Plasma-Infused, and Two Shot, maybe Enraging as well.









Fallout 4 syringer mod